Tonies
When Tonies approached me to develop the UI/UX sound design for their branded headphones, I knew that every interaction needed to be intuitive, responsive, and delightful. The challenge was to create a sonic identity that reflected their playful yet premium brand while ensuring usability and clarity. Every button press, power-on chime, and connectivity status sound was meticulously crafted to provide a seamless and enjoyable experience for users of all ages.
Prize Kingdoms
Prize Kingdom licensed Epic Stock Media’s sound effects to enhance their game’s immersive experience. With a library filled with high-quality, game-ready audio assets, they were able to bring life to their characters, environments, and in-game mechanics. Whether it was the sound of epic wins, magical power-ups, or dynamic UI interactions, our sound effects helped shape the overall feel and engagement of the game.
Honor of Kings
Over the past few years, I’ve had the privilege of working on Honor of Kings, one of the most popular MOBA games in the world. Hired through an agency, I helped design and implement character sound sets, cinematic cutscenes, magic spells, abilities, and more. Each aspect of the game’s sound had to be rich, dynamic, and immersive, ensuring that every ability cast and cinematic moment carried the full weight of its impact. It’s been an ongoing collaboration that continues to push the boundaries of AAA game audio design.
Discolored 2
For Discolored 2, we were brought on board to create every sound in the game. From the ambience that sets the mood to the interactive elements that guide the player, our goal was to craft a unique auditory experience that blended seamlessly with the game’s aesthetic. Every footstep, UI interaction, and environmental effect was tailored to enhance the narrative and gameplay of this surreal adventure.
Corrupt
For Corrupt, we were tasked with designing all the combat sounds and cinematic in-game cutscenes. A great fighting game needs punchy, visceral audio that makes every hit feel satisfying. From bone-crunching strikes to high-energy ultimate moves, we created a soundscape that adds to the intensity and depth of each battle. The in-game cinematics also required a cinematic touch, blending foley, ambient sound, and dynamic effects to drive the story forward.
Age of Salvation
While Age of Salvation is no longer online, it was a fantastic project where we were responsible for designing all the game’s futuristic RTS sounds. This included vehicles, UI, buildings, resource collection, and strategic commands. Every sound was crafted to reflect the high-tech, futuristic world the game inhabited, ensuring that actions felt weighty and impactful. It was a massive undertaking that pushed our creativity in designing a cohesive and immersive RTS audio experience.
Call of Duty Mobile
Through a third-party agency, I’ve worked on Call of Duty Mobile and other CoD projects, helping design weapon sound sets, swords, kill shots, reloads, and cinematic sequences. Creating hyper-realistic yet punchy gunfire sounds required detailed layering, dynamic perspective shifts, and environmental variation to ensure every shot feels powerful, whether it’s outdoor, indoor, or in motion. This has been an ongoing project spanning multiple engagements over the years.
Towers of Aghasba
I’ve been working on Towers of Aghasba for over 1.5 years, designing all the cinematic audio for in-game cutscenes. Every scene is packed with foley, ambient textures, cinematic scores, creature sounds, and environmental elements, ensuring a rich, immersive experience. The project is still ongoing, and every new scene brings fresh challenges in crafting a believable, dynamic world where sound is an integral part of storytelling.
Each of these projects showcases a different aspect of my sound design expertise—whether it's creating UI audio for consumer tech, designing full game soundscapes, or crafting AAA-quality cinematic sequences. If you're looking to elevate your game's audio experience, let’s connect! 🎧🔥